Author |
Message |
Zurken
|
Post subject: Another market upgrade Posted: Sat Sep 19, 2009 9:16 am |
|
Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
|
Here is one thing I miss most in the current market;
There should be an option to sell any common card back to developers for 1 gold. (You can do it any card, but I doubt anyone would use it other than common cards.)
This way even when I draw 6 Heat Waves or 4 Psychic Parasites (had both) in domain I can 'sell' them at least for something.. now they're just stuck in my army tab forever, because noone ever wants them (not even mentioning selling those on market)..
Don't you think it'd be nice option?
|
|
|
|
|
doiron
|
Post subject: Re: Another market upgrade Posted: Sat Sep 19, 2009 10:08 pm |
|
Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
|
I have over 7,500 commons. This would give me a hell of a lot more gold, so I should be for it. However, as all players are given roughly equivalent amount 'more' gold, all players would find all things to be very slightly cheaper.
the effect is generally small enough that it wouldn't make a huge difference, but it does inflate the currency a little which I don't think the devs are inclined to do.
|
|
|
|
|
headshot
|
Post subject: Re: Another market upgrade Posted: Sun Sep 20, 2009 1:50 pm |
|
Joined: Fri Jul 31, 2009 9:12 am Posts: 270
|
How about adding a possibility to sell and buy custom made packs in the market (or maybe in a new section "Flea Market" or something)? For example, you could pack 37 Heat Waves, 66 Psychic Parasites and 178 Tales of Yore into one package and put the whole lot on sale for say 18 gold. The final buying price would naturally be 19 with the tax.
This would be very useful for both new and old players, and it shouldn't be bad for developers either I think. Of course you can try to advertise and sell such packages in the lobby even now, but it's very troublesome and takes a lot of time and patience, and mistakes occur easily when there are tens or hundreds of card being transferred.
|
|
|
|
|
Keyser
|
Post subject: Re: Another market upgrade Posted: Sun Sep 20, 2009 11:18 pm |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
Why would someone buy a package of 101 of the same card?
|
|
|
|
|
headshot
|
Post subject: Re: Another market upgrade Posted: Mon Sep 21, 2009 5:10 pm |
|
Joined: Fri Jul 31, 2009 9:12 am Posts: 270
|
Keyser wrote: Why would someone buy a package of 101 of the same card? You should have realized this but I'll say it anyway: it was only a humoristic example, wasn't meant to be realistic. A more realistic example would be for example a pack containing 1 of every MF common, or some budget deck.
|
|
|
|
|
Keyser
|
Post subject: Re: Another market upgrade Posted: Mon Sep 21, 2009 6:19 pm |
|
|
The Dark Platypus |
|
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
|
heh.. I'd buy a package of 35 red imps... That would be a fun illegal deck to play!
|
|
|
|
|
Sunyaku
|
Post subject: Re: Another market upgrade Posted: Mon Sep 21, 2009 11:45 pm |
|
Joined: Sat Nov 01, 2008 2:51 am Posts: 584 Location: Madison, WI
|
I think the devs were trying to encourage people to cycle commons out of the system with the "Wilds" playstyle...but we'll have to see how that goes. I'm still all for a TFW slot machine where you convert your unwanted cards into tokens, but instead of getting tokens from the machine you get cards (i.e. a card or bust each pull of the lever). How about an "Astridian Casino" with a couple mini-games? Lolz.
|
|
|
|
|
|