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Keyser
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Mon Nov 16, 2009 6:40 pm |
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The Dark Platypus |
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Joined: Fri Jun 12, 2009 12:48 am Posts: 951
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When the new autodraw was made, it was supposed to keep domain destruction from being too popular.
It wasn't intended to "mess up" your first draw.
The way it was explained, it was supposed to add basic domain buildings if you were OUT of them in your deck... so it shouldn't be giving me basic domain buildings that aren't in my deck the first hand of the game
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Faxos
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Mon Nov 16, 2009 6:45 pm |
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Joined: Sat Feb 28, 2009 4:57 pm Posts: 40
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To summarise, as far as I have understood them, the options for autodraw rule we are discussing here are: 1) no autodraw 2) autodraw domain/base (following current rules on priorities) according to the domain required by the cards in your hand 3) same as previous, but without providing a building you don't have since the beginning of the match in the deck you are playing What Nighthawk was pointing out is that option 3 would not allow you to play a deck with no basic buildings in it. Option 2 would not allow you to play a deck like those Keyser used/described. What's the solution? A switch between option 2 and 3 would be uber-confusing for the players. I guess you can proposed a switch between option 1 and 2 or between option 1 and 3. Notice that the first would not satisfy players such as, for example, Keyser
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Boozie
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Mon Nov 16, 2009 7:00 pm |
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Joined: Sun May 10, 2009 11:13 pm Posts: 75
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edited: lack of understanding on my part
I think old draws should apply and leave a checkbox for drawing a basic building on your next draw.
Last edited by Boozie on Mon Nov 16, 2009 10:43 pm, edited 1 time in total.
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Nighthawk42
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Mon Nov 16, 2009 8:31 pm |
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Joined: Wed Sep 09, 2009 8:55 am Posts: 138
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My key point is that the autodraw isn't "broken" in the sense that it is working exactly as it is supposed to be working. This isn't a bug so much as a suggestion for change. From jed's post: Quote: Autodraw has also been changed to work in the following way: 1) If you don't have a base in hand or in play you will draw one that you can play from your deck. 2) If you don't have one you can play in your deck you will be given a basic domain building that matches cards in your hand. 3) If you don't have a needed domain for a card in play or in hand you will draw one from your deck that you can play. 4) If you don't have one in your deck that you can play you will be given a basic domain building that provides the domain you need.
If I understand correctly, Keyser is suggesting this change to: 1) If you don't have a base in hand or in play you will draw one that you can play from your deck. 2) If you don't have a base you can play remaining in your deck you will be given a basic domain building that matches one you had in your deck at the start. 3) If you don't have a needed domain for a card in play or in hand you will draw one from your deck that you can play. 4) If you don't have one in your deck that you can play you will be given a basic domain building that matches one you had in your deck at the start and if possible also matches the cards in your hand. He's talking about a type 4 autodraw where he needs MF only he doesn't want to autodraw it until he has two DL in play and can autodraw a Diplomat. He would like to get a Graveyard when what he needs to play his hand is a Dwarven Hall. He may need another Graveyard for cards requiring double-DL, but in a case where one was in hand, I think it might default to the Graveyard anyway as that would be a type 3 autodraw. I think autodraw is a great idea, but it seems to be getting more and more complex. @Boozie: You will still draw any buildings in your deck just like you normally would. The only thing the autodraw does is cause you to draw more basic buildings if you are in a situation where you have cards in hand you can't use without them.
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Boozie
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Mon Nov 16, 2009 10:42 pm |
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Joined: Sun May 10, 2009 11:13 pm Posts: 75
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Ok good.
I still think some sort of toggle feature would be nice.
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jed
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Mon Nov 16, 2009 10:52 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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I think we are going to change it to work the following way:
You no longer put basic domain buildings in your deck. You will always have the option to play any of the basic domain buildings. Some cards are given an attribute called "fated" you will always draw the top fated card of your deck if you don't have one in hand. All the things that autodraw now will get this attribute.
This seems like it will fix all the issues that people have.
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angelatheist
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Mon Nov 16, 2009 11:47 pm |
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Joined: Mon Mar 02, 2009 11:00 am Posts: 150
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Being able to play any domain building at any time creates another issue of free cards. The other domain buildings are balanced with regular domain cards since they both cost a card to draw, but if the basic domain buildings don't use up a draw they will be much stronger and thus all other domain cards will get weaker in comparison. How about for a fix: go back to the old autodraw rules (no free buildings) but add to the basic buildings "When destroyed or sacrificed it goes to the bottom of your deck" I think that would get the desired effect with the least side effects.
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headshot
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Tue Nov 17, 2009 12:49 am |
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Joined: Fri Jul 31, 2009 9:12 am Posts: 270
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angelatheist wrote: Being able to play any domain building at any time creates another issue of free cards. The other domain buildings are balanced with regular domain cards since they both cost a card to draw, but if the basic domain buildings don't use up a draw they will be much stronger and thus all other domain cards will get weaker in comparison. How about for a fix: go back to the old autodraw rules (no free buildings) but add to the basic buildings "When destroyed or sacrificed it goes to the bottom of your deck" I think that would get the desired effect with the least side effects. I agree with AA here, and the suggested fix is good. I actually made some similar suggestions (under nick RadicalRat I believe) back when ascent was nerfed, but all everyone cared about at that time was nerfing sylvan and mahal. However, I think it might be fair to give the same attribute to all cards that are subject to autodraw. Also I think treetop dominion should be included in the autodrawing cards, because if someone has it in deck, he probably has some plan how to use it anyway (but this is probably the wrong thread for this).
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jed
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Tue Nov 17, 2009 1:00 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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True about the card thing but I think most of the other ways of getting domain are preferable to basic buildings as they are now. So it probably isn't that bad if the basic building become slightly better. It seems like people would still run the other cards.
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doiron
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Post subject: Re: AUTODRAW STILL BROKEN Posted: Tue Nov 17, 2009 2:44 am |
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Joined: Sun Nov 02, 2008 10:04 pm Posts: 348
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jed wrote: True about the card thing but I think most of the other ways of getting domain are preferable to basic buildings as they are now. So it probably isn't that bad if the basic building become slightly better. It seems like people would still run the other cards. I disagree with this, I have only ever made a few decks that don't have default buildings. getting domain and a base together in one card is essential and currently only mahal (which destroys itself and has no salvage) and heart of the mountain (which you can't play 1/5 of the time) have this combination. until new cards come along with domain/base, defaults are going to be used. Now that said, I do like both the ideas of defaults having a "return to deck if removed" or play any defaults anytime. but I think the later has more issues, and I would like to see something like "for every one of your default buildings in play, another default building costs 7+x" so that your first is normal price, and adding more costs more. I think that strikes a good balance. On the other hand, I think the current mechanic could work just fine if rule 4 gets tweaked a little. Something like "If you're out of domain giving cards in your deck, a default building of the appropriate color will be added to your deck." it's a subtle difference, but makes it so you don't get what keyser is complaining about and also it fixes the "different autodraw functioning" where currently after you run out of domain givers in your deck, you need to lose a domain to draw another default.
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