NH and Keyser: I used to think returning to old system with changes in a few domain denial cards would be best, but then I realized the old system was annoying in many ways too. It forced everyone who wanted to get to 3 domains to use 7-9 domain cards and at least 4 bases, which had many concequences:
-It was frustrating to have to cycle three or four times to get for example a great oak instead of grove, while other times they were drawn in exactly the right order. This was a silly luck-aspect in the game.
-With a huge amount of domain cards it often happened that you would draw your hand full of them which often meaned defeat or being forced to mulligan. Again, this was a silly luck-aspect.
-Only really good decks that got to 3 domain levels were a few DL decks, because with enough domain denial cards it was easy to keep opponent at max 2 domains, eventually getting him / her down to 0. DL had some chance to fight this with massive creature removal and flux acceleration.
-It was kind of useless to expand because then the opponent just took out your original base and sooner or later you ran out of buildings for covering the well. Now we see a lot more construction sites being placed, which is nice I think. The old system was all about rushing to opponent's base and taking down his buildings.
Nighthawk42 wrote:
I also think we should go back to the old version.
I hate that right now, if you can get 3 flux wells and are in a situation where you autodraw, basically all you need to do to keep ahead is keep spamming buildings with salvage and re-drawing them. I've seen a lot of games where one person was basically dominating the play at the end, but lost on glory because they couldn't dislodge the building spam soon enough.
Doesn't that just mean they were too slow?
Nighthawk42 wrote:
If we do allow redraw of domain units, it should be limited to basic buildings and ones like the Vapor Mahal where it is a special ability of the card. Redraw on Faceless Lords or Astridian Diplomats would be too strong.
Why would it be too strong, I don't understand. Faceless Lord is only good for getting to 2nd domain fast with a creature out at the same time (itself). It's rarely preferable to a Warren in later game. Diplomat is of course cheaper and a better fighter, but still a basic building would be better when you are about to lose a well. Also diplomat isn't a base and can't be used for expanding. I often place default building sites in later game.
PredatORC's solution might be good after some tweaks too.
Also, the current system would be just fine if the problems with diplomat, pantheon and the timing (check the end of the first post) were fixed. Last 2 of course applied to the old system too as far as I know. But the timing wasn't so noticable because you always drew a domain card to hand if you didn't have any in hand.