Login    Forum    Search    FAQ

Board index » Card Discussion




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Necessary Cards and Unecessary Cards
 Post Posted: Thu Feb 04, 2010 1:55 am 
Offline
User avatar

Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
...


Last edited by UBER on Mon Feb 08, 2010 5:42 am, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Thu Feb 04, 2010 2:49 am 
Offline

Joined: Mon Mar 02, 2009 11:00 am
Posts: 150
I have to disagree with a lot of your card choices here. I'm only inculding the cards that I think any deck supporting the domain would benefit from. (there are a few exceptions though like multi domain decks or ones without creatures) My choices, comments:

Sylvan: goose tamer, thistle falcon (I haven't had much experience with the griffin yet)

Celestial imperium: Osin Faith Healer, (i think Revenant Bishop is way overvalued, people really seem to underestimate the drawback)

Mountain Folk: Ord stone, Craig scout, Hardark's fort. (Living Monument leaves you very vulnerable to removal and hill giant contractors isnt always a necessary expense)

Dark Legion: Crypt doctor, Possession, Altar of Ix. (nether plasma is good but it does require other cards to use with it to work correctly, claimed with blood and the eye are good ways to take flux wells but reasonable alternatives do exist)

Chaos: Faceless Lord, psychotic break (haven't had much experience with these cards either but these two cards seem excellent in any chaos deck)

Elemental: Cloudburst, Marauding Puddle (vapor mahal is good, but it can cause problems if you try to take a flux well with it)

_________________
ȁ̎̉̈̂̎͋̈́̍n͂͑̿ͥͣ́̓ġͤ͑ͯe͌̓̊ͩ͗̅l̽̓ͬͬͥ̊͗aͣ̔̃ͧ̓̾̾t͊̑̆hͤ͆̓̉̌ͣ̚e̋ͩ͒̈́ĭ̌̒̎ͧ̓̋ͪs̋ͤͧ̅̇̋̎ͫ̂̾ͨ̽̄ͫͯt͒͐̌ͭ̂̃ͪ̽ͣ͗̒ͣ


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Thu Feb 04, 2010 4:45 am 
Offline
User avatar

Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
im going to tally up what people think at the top if more people choose to discuss this.


Id like to remind everyone its not a whats OP thread its a thread about cards that clearly are beneficial to use over their alternatives and cards that make a large amount of decks better just by adding them.


Edit: I have a lot of experience with chaos and because of all the enchantment destruction I dont even use psychotic breaks right now. Your sure to have them negated, disenchanted, stagged, feedbacked or bishoped with the current meta game. Even I run interference in my chaos decks to stop enchantments.


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Thu Feb 04, 2010 5:19 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
I also disagree with the choices listed. Here's what I'd say:

In a PURE Sylvan deck, I'd almost always play Morph if I include any creatures such as Goose Tamer or Pine Ent. I'd also almost always play Gossamer Palace. This, of course, changes if I'm not playing PURE Sylvan but multiple colors (in which case Morph probably wouldn't be played). In a deck that includes Sylvan, I'd almost always include Teleport.

MF: Throne in a PURE. Training, Negate

DL: Nefarious Research, Gather Spirits, in a deck that supports two DL: Possesion, Claimed with Blood, Drain Blood

Elemental: hmm..it really depends on what kind of deck I'm playing. I don't know of a card that is in every single Ele deck I build... maybe Cloudburst

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Thu Feb 04, 2010 7:01 pm 
Offline

Joined: Wed Sep 09, 2009 8:55 am
Posts: 138
Pretty much agree with what has already been said. Every faction generally has a couple staple 1-domain creatures.

Elemental: Sleet Mogi.

Sylvan: Tenderfoots. Cold Steel usually there too. Beacons in pure.

Dark Legion: Hellcats and/or Bloodlings. Lysis. (Doctors already mentioned)

Mountain Folk: Craig Scouts.

Chaos: Squatters, Glub Birds

CI: Soldiers/Halbardiers because they don't have much else.

Non-Faction: Diplomats


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Fri Feb 05, 2010 7:56 pm 
Offline

Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
dl: posession and altar of ix.

Mf: ord stone (and maybe Hardark's fort)

Lots of other cards that is OP or overused, but these are the only cards I think that are both OP AND overused. Think it would be good if these cards were nerfed.


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Sat Feb 06, 2010 1:13 am 
Offline

Joined: Fri Nov 13, 2009 8:26 am
Posts: 139
necessary/overpowerd:

astridian diplomat (solution: no salvage for sacrifice)
dispel flux (solution: no flux drawn next round for caster)
morph (solution: 4 flux and/or 3 domain)
nether plasma (solution: 4 flux and/or no corpse)
possession (solution: 3 flux? 4??)
training (solution: +1 max health)

unnecessary/broken:

treetop dominion (solution: should autodraw, see quorum stone)
decompose (solution: area effect, target and all adjacent hexes)
dellenari beastmaster (solution: more beasts, e.g., thistle falcon)
tilting grounds (solution: no sleep token OR no token cap OR unlimited usage per turn on creatures that see it OR use on any creature you own)
longshadow clocktower (solution: reword to impact more cards, e.g., vapor mahal and/or remove a sleep token)
temple of the skull (solution: unknown)
spying sparks (solution: unknown)


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Sun Feb 07, 2010 11:14 pm 
Offline
User avatar

Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
Dellinari could give adjacent creatures some small bonus as well such as "adjacent creatures gain +1 speed and vision.

Anyways, for instance.

@ cave & everyone (in defense of my dl selection and what the forum is initialy about)
If your using possession and alter of ix with dl, I dont see how its not beneficial to add netherplasmas and carrion feeders.

The whole ix, np, possesion, feeder combo is increadibly mainstream for DL. Its beneficial to add these since few people run overclock.

Also, cards such as Claimed in blood and eyes of verexis though expensive, will make better replacements for dank pits or any other building drop. Are they OP, no. But head up theyre better and if you have them dank pits then become unnecesary. The thread was originaly about cards better than their alternatives and how it limits what is compeitive.


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Mon Feb 08, 2010 4:51 am 
Offline

Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
Uber, I must disagree with you. Of course some cards are more useful, more powerful, of higher value than others. What's the other option?? Fewer and/or more homogenous cards? That does not sound like fun to me. It also sounds more limiting to strategy than card diversity. More options in card choice means more options in strategy. That is patently obvious to me.
In answer to a few of the opinions given here...
Dank Pit is still a useful card compared to Claimed because it is a 1 domain card. You can't use Claimed as a low-flux way to get a 2nd well early in the game. In addition, Claimed is vulnerable to enchantment removal. Dank has to be physically destroyed and can be defended.
Ord Stone has already been nerfed pretty hard. At just 2 health, it is easily destroyed early game before you make back the cost. I've had a few people tell me they don't use it anymore for this reason.
Vapor Mahal is powerful, but that is balanced by the fact it is flux intensive. I think Call of Korkoth might be a good substitute for it.

For me, there are several 1 and 2 domains cards that nearly are always used. Thistle Falcon, Tenderfoot Archer, Goose Tamer, Craig Scout, Bloodling/Hellcat, Disenchant, Lysis, Creeping Gloom maybe. There are a few others. But notice these are all common or uncommon which means they are widely available so they can be widely used. Notice the creatures are early or mid game creatures. The better early game cards are going to be widely used because most decks have the same goals in the early game. The spells are general use that can be applied in many situations.
With 3 domain cards, it really depends on what the deck is trying to do. Personally, I don't have any 3 domain cards that are automatically included in any deck.


Top 
 Profile  
 
 Post subject: Re: Necessary Cards and Unecessary Cards
 Post Posted: Mon Feb 08, 2010 5:40 am 
Offline
User avatar

Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
OMG.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

Board index » Card Discussion


Who is online

Users browsing this forum: No registered users and 11 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: