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Zblader
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Post subject: Re: Skeletons Posted: Mon Mar 15, 2010 7:57 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Skeletal Guardsman 1 Flux 1 DL 1 UA 0 5/5 3 1 0 Armor 2 Any damage done to an adjacent friendly creature is taken by Skeletal Guardsman instead. A damn good imitation of it's other counterparts. You know who those are. - Themist the Kalikian Scholar
Last edited by Zblader on Tue Mar 16, 2010 9:14 pm, edited 1 time in total.
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Zurken
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Post subject: Re: Skeletons Posted: Tue Mar 16, 2010 5:59 pm |
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Joined: Fri Mar 27, 2009 8:01 pm Posts: 526
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Zblader
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Post subject: Re: Skeletons Posted: Tue Mar 16, 2010 9:14 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Zurken wrote: ehm. Guardian Seraph. My bad, fixed it.
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Zblader
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Post subject: Re: Skeletons Posted: Sun Mar 21, 2010 1:56 am |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Skeletal Baneblade 5 Flux 2 DL 2 4/4 6 4 1 Creature Skeleton Cloak(1) Unlike their more evil cousins, Baneblades have chosen light, and serve the Guild of Blood. Though redempted, their persona is that of their appearance: a cold, soulless bastard.-Themist the Kalikian Scholar(Cloak can be found at viewtopic.php?f=3&t=1760&p=9359#p9359 )
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Zblader
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Post subject: Re: Skeletons Posted: Sun Mar 28, 2010 11:44 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Bone Wall 1 Flux 1 DL 1 UA Morph from target Skeleton corpse(you cannot morph this from a Skeleton that is treated as a corpse due to it's trait). Select 3 hexes. No creature can enter or be placed in where Bone Wall is.
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Zblader
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Post subject: Re: Skeletons Posted: Wed Apr 14, 2010 9:03 pm |
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Joined: Thu Nov 26, 2009 4:10 am Posts: 829
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Tome of Skulls: Enchant (possibly an equip if you put that category in.) 5 Flux 1 DL 1 UA Enchant Creature Enchanted Creature has two less max health. When Tome of Necromancy comes into play, create 2 Skeleton Grunts and 1 Skeleton Archer with Lifespan(3) adjacent to creature. (Dim) Dim enchanted creature. Remove all age tokens from the Skeletons raised by the Tome. Practicing Necromancy isn't always healthy.
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