Login    Forum    Search    FAQ

Board index » Card Ideas




Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2
Author Message
 Post subject: Re: Skeletons
 Post Posted: Mon Mar 15, 2010 7:57 pm 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Skeletal Guardsman
1 Flux
1 DL 1 UA
0 5/5 3 1 0
Armor 2
Any damage done to an adjacent friendly creature is taken by Skeletal Guardsman instead.
A damn good imitation of it's other counterparts. You know who those are. - Themist the Kalikian Scholar


Last edited by Zblader on Tue Mar 16, 2010 9:14 pm, edited 1 time in total.

Top 
 Profile  
 
 Post subject: Re: Skeletons
 Post Posted: Tue Mar 16, 2010 5:59 pm 
Offline
User avatar

Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
ehm.
Guardian Seraph.


Top 
 Profile  
 
 Post subject: Re: Skeletons
 Post Posted: Tue Mar 16, 2010 9:14 pm 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Zurken wrote:
ehm.
Guardian Seraph.

My bad, fixed it.


Top 
 Profile  
 
 Post subject: Re: Skeletons
 Post Posted: Sun Mar 21, 2010 1:56 am 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Skeletal Baneblade
5 Flux
2 DL
2 4/4 6 4 1
Creature Skeleton
Cloak(1)
Unlike their more evil cousins, Baneblades have chosen light, and serve the Guild of Blood. Though redempted, their persona is that of their appearance: a cold, soulless bastard.-Themist the Kalikian Scholar
(Cloak can be found at viewtopic.php?f=3&t=1760&p=9359#p9359 )


Top 
 Profile  
 
 Post subject: Re: Skeletons
 Post Posted: Sun Mar 28, 2010 11:44 pm 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Bone Wall
1 Flux
1 DL 1 UA
Morph from target Skeleton corpse(you cannot morph this from a Skeleton that is treated as a corpse due to it's trait).
Select 3 hexes. No creature can enter or be placed in where Bone Wall is.


Top 
 Profile  
 
 Post subject: Re: Skeletons
 Post Posted: Wed Apr 14, 2010 9:03 pm 
Offline

Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Tome of Skulls:
Enchant (possibly an equip if you put that category in.)
5 Flux
1 DL 1 UA
Enchant Creature
Enchanted Creature has two less max health.
When Tome of Necromancy comes into play, create 2 Skeleton Grunts and 1 Skeleton Archer with Lifespan(3) adjacent to creature.
(Dim) Dim enchanted creature. Remove all age tokens from the Skeletons raised by the Tome.
Practicing Necromancy isn't always healthy.


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 16 posts ]  Go to page Previous  1, 2

Board index » Card Ideas


Who is online

Users browsing this forum: No registered users and 5 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: