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 Post subject: Re: Skeletons
 Post Posted: Mon Mar 15, 2010 7:57 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Skeletal Guardsman
1 Flux
1 DL 1 UA
0 5/5 3 1 0
Armor 2
Any damage done to an adjacent friendly creature is taken by Skeletal Guardsman instead.
A damn good imitation of it's other counterparts. You know who those are. - Themist the Kalikian Scholar


Last edited by Zblader on Tue Mar 16, 2010 9:14 pm, edited 1 time in total.

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 Post subject: Re: Skeletons
 Post Posted: Tue Mar 16, 2010 5:59 pm 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
ehm.
Guardian Seraph.


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 Post subject: Re: Skeletons
 Post Posted: Tue Mar 16, 2010 9:14 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Zurken wrote:
ehm.
Guardian Seraph.

My bad, fixed it.


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 Post subject: Re: Skeletons
 Post Posted: Sun Mar 21, 2010 1:56 am 
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Posts: 829
Skeletal Baneblade
5 Flux
2 DL
2 4/4 6 4 1
Creature Skeleton
Cloak(1)
Unlike their more evil cousins, Baneblades have chosen light, and serve the Guild of Blood. Though redempted, their persona is that of their appearance: a cold, soulless bastard.-Themist the Kalikian Scholar
(Cloak can be found at viewtopic.php?f=3&t=1760&p=9359#p9359 )


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 Post subject: Re: Skeletons
 Post Posted: Sun Mar 28, 2010 11:44 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Bone Wall
1 Flux
1 DL 1 UA
Morph from target Skeleton corpse(you cannot morph this from a Skeleton that is treated as a corpse due to it's trait).
Select 3 hexes. No creature can enter or be placed in where Bone Wall is.


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 Post subject: Re: Skeletons
 Post Posted: Wed Apr 14, 2010 9:03 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Tome of Skulls:
Enchant (possibly an equip if you put that category in.)
5 Flux
1 DL 1 UA
Enchant Creature
Enchanted Creature has two less max health.
When Tome of Necromancy comes into play, create 2 Skeleton Grunts and 1 Skeleton Archer with Lifespan(3) adjacent to creature.
(Dim) Dim enchanted creature. Remove all age tokens from the Skeletons raised by the Tome.
Practicing Necromancy isn't always healthy.


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