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  • void '''lightFog'''(Player player,int x1 ,int y1,int x2,int y2); // sets the a range of spaces to light fog. A box from x1,y1 to x2,y2
    2 KB (313 words) - 03:21, 27 October 2013
  • {{card|Luminessence.jpg|Unaligned|X2}}
    137 B (18 words) - 03:09, 10 July 2011

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