Difference between revisions of "Global Functions"
From theFarWilds
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Location '''createLocation'''( int x, int y ); | Location '''createLocation'''( int x, int y ); | ||
+ | |||
+ | int getMapWidth(); | ||
+ | int getMapHeight(); | ||
Player '''getAIPlayer'''( int index ); | Player '''getAIPlayer'''( int index ); | ||
Line 15: | Line 18: | ||
int '''getTopo'''( Location loc ); | int '''getTopo'''( Location loc ); | ||
int '''getVeg'''( Location loc ); | int '''getVeg'''( Location loc ); | ||
− | // topo: | + | // topo: OCEAN=1, SOGGY=2, FLAT=3, HILLS=4, MOUNTAIN=5 |
− | // veg: | + | // veg: DESERT=1 ,GRASS=2 ,TREES=3 |
[[Entity_Functions|Entity]] '''getFigure'''( Location loc ); | [[Entity_Functions|Entity]] '''getFigure'''( Location loc ); |
Revision as of 16:04, 5 April 2010
Global functions can be called from anywhere in your scripts.
Entity createEntity( string CardName, int x_coord, int y_coord, Player controller ); Entity createEntity( string CardName,Location loc, Player controller ); Entity createEntity( string CardName,Location loc ); Location createLocation( int x, int y ); int getMapWidth(); int getMapHeight(); Player getAIPlayer( int index ); Player getHumanPlayer( int index ); void setTerrain( Location loc, int topo, int veg ); int getTopo( Location loc ); int getVeg( Location loc ); // topo: OCEAN=1, SOGGY=2, FLAT=3, HILLS=4, MOUNTAIN=5 // veg: DESERT=1 ,GRASS=2 ,TREES=3 Entity getFigure( Location loc ); void forEachEntity(); // call entityCallback() once for each Entity in the game. void enchantEntity( Entity toEnchant, string enchantName, Player enchantController ); void endGame( Player winner ); void flipTheScript( int scriptID ); // changes what script is being used for the game // doesn't preserve global variables yet int rand( int max ); // return an integer from 0 to max-1 bool randChance( float chance ); // return true with probability equal to chance void infoBox( string title, string text ); // display text in a pop up box to all the players void statusMsg( Player from, string msg ); // Prints a message from a player in the battle log. // just pass an empty player to make the message from the server void wipeEffect();