Difference between revisions of "Config Functions"

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(New page: Scripting Config Game Functions. You can only call these from inside configGame(). See Script Functions void addAIPlayer(string PlayerName,string Avatar,int teamID); // all par...)
 
(Methods)
 
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[[Scripting]]
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[[Category:Scripts]]
Config Game Functions. You can only call these from inside configGame(). See [[Script Functions]]
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These '''config functions''' may only be called from inside [[Hook Functions|configGame()]].
  
  void addAIPlayer(string PlayerName,string Avatar,int teamID);  
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== Methods ==
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  void '''addAIPlayer'''( string name, string avatar, int team );
 
  // all parameters are ignored for now
 
  // all parameters are ignored for now
  void setMapSize(int x,int y)
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  // 3 to 17
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  void '''setMapSize'''( int x, int y );
  void setNumPlayers(int)
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  // 3 <= x <= 17
  // from 1 to 4
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// 3 <= y <= 17
  void setGloryGoal(int)
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  void setMapSeed(int seed)
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  void '''setNumPlayers'''( int numPlayers );
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  // 1 <= n <= 4
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  void '''setGloryGoal'''( int gloryGoal );
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  void '''setMapSeed'''( int mapSeed );
 
  // you can set this if you always want the script to be on the same map
 
  // you can set this if you always want the script to be on the same map
  void setNumFluxWells(int)
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  void '''setNumFluxWells'''( int numFluxWells );
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void '''dontNeedDecks'''();
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// won't ask the player to set a deck when they join
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void '''setTurnTime'''(int timeInSec);
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void '''setPlayerTimeLimit'''(int timeInSec);
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// time limit for the whole game

Latest revision as of 13:51, 25 April 2010

These config functions may only be called from inside configGame().

Methods

void addAIPlayer( string name, string avatar, int team );
// all parameters are ignored for now

void setMapSize( int x, int y );
// 3 <= x <= 17
// 3 <= y <= 17

void setNumPlayers( int numPlayers );
// 1 <= n <= 4

void setGloryGoal( int gloryGoal );

void setMapSeed( int mapSeed );
// you can set this if you always want the script to be on the same map

void setNumFluxWells( int numFluxWells );

void dontNeedDecks();
// won't ask the player to set a deck when they join

void setTurnTime(int timeInSec);
void setPlayerTimeLimit(int timeInSec);
// time limit for the whole game