Difference between revisions of "Config Functions"
From theFarWilds
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// 3 <= y <= 17 | // 3 <= y <= 17 | ||
− | void '''setNumPlayers'''( int | + | void '''setNumPlayers'''( int numPlayers ); |
// 1 <= n <= 4 | // 1 <= n <= 4 | ||
− | void '''setGloryGoal'''( int | + | void '''setGloryGoal'''( int gloryGoal ); |
− | void '''setMapSeed'''( int | + | void '''setMapSeed'''( int mapSeed ); |
// you can set this if you always want the script to be on the same map | // you can set this if you always want the script to be on the same map | ||
− | void '''setNumFluxWells'''( int | + | void '''setNumFluxWells'''( int numFluxWells ); |
void '''dontNeedDecks'''(); | void '''dontNeedDecks'''(); | ||
// won't ask the player to set a deck when they join | // won't ask the player to set a deck when they join | ||
+ | |||
+ | void '''setTurnTime'''(int timeInSec); | ||
+ | void '''setPlayerTimeLimit'''(int timeInSec); | ||
+ | // time limit for the whole game |
Latest revision as of 13:51, 25 April 2010
These config functions may only be called from inside configGame().
Methods
void addAIPlayer( string name, string avatar, int team ); // all parameters are ignored for now void setMapSize( int x, int y ); // 3 <= x <= 17 // 3 <= y <= 17 void setNumPlayers( int numPlayers ); // 1 <= n <= 4 void setGloryGoal( int gloryGoal ); void setMapSeed( int mapSeed ); // you can set this if you always want the script to be on the same map void setNumFluxWells( int numFluxWells ); void dontNeedDecks(); // won't ask the player to set a deck when they join void setTurnTime(int timeInSec); void setPlayerTimeLimit(int timeInSec); // time limit for the whole game