Difference between revisions of "Global Functions"
From theFarWilds
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'''Global functions''' can be called from anywhere in your scripts. | '''Global functions''' can be called from anywhere in your scripts. | ||
− | Entity '''createEntity'''( string CardName, int x_coord, int y_coord, Player controller ); | + | [[Entity_Functions|Entity]] '''createEntity'''( string CardName, int x_coord, int y_coord, Player controller ); |
− | Entity '''createEntity'''( string CardName,Location loc, Player controller ); | + | [[Entity_Functions|Entity]] '''createEntity'''( string CardName,Location loc, Player controller ); |
− | Entity '''createEntity'''( string CardName,Location loc ); | + | [[Entity_Functions|Entity]] '''createEntity'''( string CardName,Location loc ); |
Location '''createLocation'''( int x, int y ); | Location '''createLocation'''( int x, int y ); | ||
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// veg: desert=1 ,grass=2 ,forest=3 | // veg: desert=1 ,grass=2 ,forest=3 | ||
− | Entity '''getFigure'''( Location loc ); | + | [[Entity_Functions|Entity]] '''getFigure'''( Location loc ); |
void '''forEachEntity'''(); | void '''forEachEntity'''(); | ||
− | // call [[Hook Functions|entityCallback()]] once for each Entity in the game. | + | // call [[Hook Functions|entityCallback()]] once for each [[Entity_Functions|Entity]] in the game. |
− | void '''enchantEntity'''( Entity toEnchant, string enchantName, Player enchantController ); | + | void '''enchantEntity'''( [[Entity_Functions|Entity]] toEnchant, string enchantName, Player enchantController ); |
void '''endGame'''( Player winner ); | void '''endGame'''( Player winner ); |
Revision as of 13:02, 5 April 2010
Global functions can be called from anywhere in your scripts.
Entity createEntity( string CardName, int x_coord, int y_coord, Player controller ); Entity createEntity( string CardName,Location loc, Player controller ); Entity createEntity( string CardName,Location loc ); Location createLocation( int x, int y ); Player getAIPlayer( int index ); Player getHumanPlayer( int index ); void setTerrain( Location loc, int topo, int veg ); int getTopo( Location loc ); int getVeg( Location loc ); // topo: ocean=1, soggy=2, flat=3, hills=4, mountain=5 // veg: desert=1 ,grass=2 ,forest=3 Entity getFigure( Location loc ); void forEachEntity(); // call entityCallback() once for each Entity in the game. void enchantEntity( Entity toEnchant, string enchantName, Player enchantController ); void endGame( Player winner ); void flipTheScript( int scriptID ); // changes what script is being used for the game // doesn't preserve global variables yet int rand( int max ); // return an integer from 0 to max-1 bool randChance( float chance ); // return true with probability equal to chance void infoBox( string title, string text ); // display text in a pop up box to all the players void statusMsg( Player from, string msg ); // Prints a message from a player in the battle log. // just pass an empty player to make the message from the server void wipeEffect();