Difference between revisions of "Config Functions"

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Line 10: Line 10:
 
  // 3 <= y <= 17
 
  // 3 <= y <= 17
 
   
 
   
  void '''setNumPlayers'''( int n );
+
  void '''setNumPlayers'''( int numPlayers );
 
  // 1 <= n <= 4
 
  // 1 <= n <= 4
 
   
 
   
  void '''setGloryGoal'''( int n );
+
  void '''setGloryGoal'''( int gloryGoal );
 
   
 
   
  void '''setMapSeed'''( int seed );
+
  void '''setMapSeed'''( int mapSeed );
 
  // you can set this if you always want the script to be on the same map
 
  // you can set this if you always want the script to be on the same map
 
   
 
   
  void '''setNumFluxWells'''( int numberOfWells );
+
  void '''setNumFluxWells'''( int numFluxWells );
 
   
 
   
 
  void '''dontNeedDecks'''();
 
  void '''dontNeedDecks'''();
 
  // won't ask the player to set a deck when they join
 
  // won't ask the player to set a deck when they join

Revision as of 21:11, 3 April 2010

These config functions may only be called from inside configGame().

Methods

void addAIPlayer( string name, string avatar, int team );
// all parameters are ignored for now

void setMapSize( int x, int y );
// 3 <= x <= 17
// 3 <= y <= 17

void setNumPlayers( int numPlayers );
// 1 <= n <= 4

void setGloryGoal( int gloryGoal );

void setMapSeed( int mapSeed );
// you can set this if you always want the script to be on the same map

void setNumFluxWells( int numFluxWells );

void dontNeedDecks();
// won't ask the player to set a deck when they join