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Contents |
How to Play The Far Wilds
Battle Screen |
Cards |
Player Status |
Turn System |
Commands |
Glossary |
The Far Wilds is a dynamic game. These are the basic rules but any of these can change or be overridden by various cards played throughout the game.
Overview
Each player has an army that they bring into battle. Your army is composed of various cards that you pick out before the battle begins. You do this in the Army Building Screen. Once you start a battle players take turns moving units and playing cards until both players pass. Then the new round begins and you can move your units and play cards again.
The object of the game is to be the first player to reach 20 Glory. There are many cards that allow you to gain Glory but the most common way to gain glory is to control more Flux Wells than your opponents. The person that controls the most Flux Wells at the end of any round gains 2 Glory.
Control
Every Entity in the game is controlled by some player or is uncontrolled.
Any Entity that you play from your hand is controlled by you.
Spaces on the map are also controlled by players. The most common way to control spaces is with Buildings. Buildings give you control over any space they can see. If two players have Buildings that can see a given space that space is uncontrolled.
You can see the area you control on the map. It is shown as a ring of your player's color.
Domains
There are several domains that you can construct your army from. There are 3 levels of expertise for each domain. Everyone starts the game with no levels in any domain. The higher the level you gain in a particular domain the more powerful cards you will be able to play from that domain. There are many ways to gain levels in a particular domain. The most common way is to build buildings that give you a level in that domain. For example each Grove you build will give you another level in the Sylvan domain. <<add picture of domain building>>
Buildings
Buildings can normally be built in any space that you can see.
If you play a building in a space you don't control that building isn't created immediately. It first becomes a construction site. Construction Sites take 4 rounds without being damaged to become the eventual building. If a construction site is damaged it wont make progress that Round toward completing the building. It will start to finish again next Round.
Construction Sites don't leave ruins when they are destroyed.
Buildings effect your control Area, building more buildings makes a larger Area of control. Some buildings also increase your Domian level in a given race. Buildings have attributes called the Figure attributes. However, normally, movement rating and attack power do not apply to buildings. The Area of control projected by a building is determined by its Viewing range.
The cards
Click here to see a (incomplete, outdated, got bored) list of cards. Anyone want to host files here or complete the table, email me @ gamezfreak13@gmail.com (I'm not Jed, or a mod, or anyone involved in the running of TFW by the way, just a player XD) -gamezfreak13. You need Excel 2007 or the compatibility update for word 2003 to view this.