The Far Wilds
 

Welcome to the Far Wilds!

You are a warlord in the outskirts of the known world struggling to establish a kingdom in the wild lands. You must use strategy and wits to establish yourself and not be pushed back further into the wilderness.

Turn System

The Far Wilds turn system is a little different than most games.

A battle is divided into Rounds. During a Round each player takes turns performing Actions.

An Action can be playing a card, moving a creature, a special effect on a building or any other discreet event.

When you are done with all the Actions that you want to do or can do in a Round you Pass. You get an option to pass or do an action after every action the enemy does. Once both players Pass the current Round ends and the next one begins.

When a Round is over all entities undim, Flux is produced and the player that controls the most Flux Wells gains 2 Glory and each player gets a new card.

This goes on till one player ends a round with 20 Glory and wins the battle.