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 Post subject: Kingdom/Raid is bugged list
 Post Posted: Fri Aug 20, 2010 9:50 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
When placing a grove (which cost 0), I lost all my acorns. Now I can't get them back even if I remove the grove.

I also know that Kingdom and Raid have many other bugs, so I'd like players to put whatever bugs they find in this thread. Hopefully jed can fix it then.

If there is an (F) next to a bug, it has either been fixed or resolved.

BUGS List so far:
1) Placing a basic building makes you lose all acorns.
2) Cannot Place anything.
3) Succesful raid gives 0 acorns and causes raider to lose all acorns.
4) Can only place one basic building despite the fact they all cost 0. (Jed had recently updated building costs, your second basic building costs 1500 acorns. However second basic building still displays 0 acorns cost.)
5) Have 500 points but no acorns. (F) (Points and acorns are different values.)
6) Terrain cannot be changed and map cannot be expanded (in other words I'm not getting any message saying "select terrain to change/expand") ( Note: Terrain is supposedly changeable for 150 acorns, but it doesn't work. Still nothing about expanding the map.)
7) Game treats raid victory as if both players were raided, or as if defending player was the victor. (you even get the same event message on the Events screen)
8) Game does not award a raiding player acorns if they won against a kingdom that had acorns in their vault. (You must have 200 acorns in order to get acorns from enemy vaults, but you sometimes don't even get your own acorns back! :evil: .)
9) Troops cannot be placed because they are "missing".
10) Troops that are placed in the "Garrison" (deck) have the status "Missing" however they are useable once a raid is initiated.
11) When choosing to have 2 or 3 players for a raid, the ai will fill one of those slots and you can only choose 1-2 raiders respectively instead of 2-3.
12) Remove Entity fails to remove target entity.
13) AI Fails to use special abilities of any card, (I.E. Crypt Doctor, Arcen Moatworks.)
14) Ai times out, but the game does not end.
15) This is more of a problem than a bug, but acorns disappear too quickly from vaults.


Last edited by Zblader on Mon Aug 23, 2010 10:25 pm, edited 9 times in total.

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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Fri Aug 20, 2010 10:21 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Hmmm, apparently every time I win a raid, the game treats it as if both players were raided...


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sat Aug 21, 2010 6:48 am 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
I've won raids against players that have acorns in the vault, and I still have no acorns...

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sat Aug 21, 2010 7:54 am 
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Joined: Tue May 12, 2009 10:11 pm
Posts: 36
Location: Lost in Crossworld
I have troops but cant place them cause there "MISSING". Its an issue with phantoms I think.

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"I'll figure this out in the end. After all, options are deadly!"


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sat Aug 21, 2010 6:17 pm 
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Joined: Thu Nov 26, 2009 4:10 am
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Updated bugs list. If there is an (F) next to a bug, it has either been fixed or resolved.

EDIT: For some reason some of the "fixes" still don't work, so I reupdated the list.


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sun Aug 22, 2010 7:22 am 
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The Dark Platypus
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I just raided grug's kingdom. I won. But he got 400 of my acorns. wtf?

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sun Aug 22, 2010 7:38 am 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
WON RAID against glover. I didn't get any acorns in my vault.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sun Aug 22, 2010 2:54 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
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Location: Moscow, Russia
You gain nothing when you raid without paying acorns, i.e. when you have less than 200.


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sun Aug 22, 2010 4:48 pm 
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Joined: Thu Nov 26, 2009 4:10 am
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Altren wrote:
You gain nothing when you raid without paying acorns, i.e. when you have less than 200.



Thanks for clearing that up Alt. That still doesn't explain this:

Keyser wrote:
I just raided grug's kingdom. I won. But he got 400 of my acorns. wtf?


Can you perhaps explain some of the other problems on the list?


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 Post subject: Re: Kingdom/Raid is bugged list
 Post Posted: Sun Aug 22, 2010 6:59 pm 
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Joined: Thu Nov 26, 2009 4:10 am
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Umm guys? I was trying to remove an extra Caravan of Dreams that i placed on the map, but the thing stays there no matter what I do.


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