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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Thu May 13, 2010 9:07 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Zurken wrote:
going not to like you anymore because of that nasty spoil, Zblader =P

noob; you own 3 of them? whoa nice progress since I've last seen you and you had practically no gold and cards :D gratz! ;)
btw I could live with those 3f.. but .... eh, yea, I could :o

btw if all these cards get nerfed.. we're bound to find new cards, which suddenly will be OPd..


Oy Zurken, calm down, I don't try to offend ppl ok? (not to mention you could just copy and paste it into some word processor :| ) Sorry if I did (Since you seem so offended, I changed it as well). But your last sentence has a lot of truth in it (Wonder if the next generation of OP cards will start with tree top dominion? ;) ).

Have some eCookies.
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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Fri May 14, 2010 11:24 am 
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Joined: Fri Mar 27, 2009 8:01 pm
Posts: 526
I know it's easy to get around small size of letters, but I hoped the others will do it .. just to make them wonder a bit more .. :)
Thanks for the change, no hurt feelings, k? ;)
& thanks for the eCookie, my eAvatar was getting really hungry =-O

well.. let's get back to the topic :D


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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Mon May 17, 2010 12:44 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Just a thought....everyone (including me) has mentioned several OP cards in just about every domain...


...perhaps this means that the cards mentioned are NOT OP, but simply some of the strongest cards in their respective domains.

Every domain should have weak cards, medium strength cards, and strong cards. If we start nerfing every strong card in the game... then the game will be full of medium cards.

I believe that every card/combo listed above has a counter.

Perhaps the strongest card I see on the list (and I have 3 of them in one of my decks) is Nightmares. Then again, nightmares could be stopped by Disenchant, Mystic Feedback, and Loxlorn Globe -- just to name a few.

If everyone starts to build decks that can stop some of the most commonly used "OP" cards out there .... then we're left with an ever changing game in which no one is able to settle into a trend of playing the same deck every EC and always having to work to build better decks in an ever changing metagame.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Mon May 17, 2010 1:19 pm 
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Keyser wrote:
If everyone starts to build decks that can stop some of the most commonly used "OP" cards out there .... then we're left with an ever changing game in which no one is able to settle into a trend of playing the same deck every EC and always having to work to build better decks in an ever changing metagame.


In an ideal world... or at least one where procuring cards is easier/cheaper.

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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Mon May 17, 2010 7:17 pm 
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The Dark Platypus
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It's easy and cheap to procure commons.

And every card listed in this thread can be countered by a common or an uncommon

DL's flux acceleration: NP's/gather spirits/etc -- counter: Dispel
Nightmares: counter: Disenchant/Mystic Feedback
Puddle: counter- Lysis, Sunburst, Icy Encasement, Ascent, Blizzard, Hailstorm, Coldstream Guard, Tinderfoot Archer, any other creatures with range, any creatures with flying, Volcano, Teleport (at a movement of one hex per turn a teleport will effectively knock it out of the game), etc, etc, etc, etc
....
...
.
...

etc

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Mon May 17, 2010 8:50 pm 
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Joined: Sat May 30, 2009 10:31 pm
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So basically Keyser, you are saying that this game should be all about making counters to the currently most used deck and not about everyone making unique fun decks? If ever this game comes to an endless cycle of just countering I will be forced to quit.


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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Mon May 17, 2010 10:25 pm 
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noob_mexican wrote:
So basically Keyser, you are saying that this game should be all about making counters to the currently most used deck and not about everyone making unique fun decks? If ever this game comes to an endless cycle of just countering I will be forced to quit.


Ditto.

P.S. Ditto noob if you agree.


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 Post subject: Re: Are You Strong Enough To Admit Something Is OP'D Game
 Post Posted: Tue May 18, 2010 2:44 pm 
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The Dark Platypus
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noob_mexican wrote:
So basically Keyser, you are saying that this game should be all about making counters to the currently most used deck and not about everyone making unique fun decks? If ever this game comes to an endless cycle of just countering I will be forced to quit.


Not at all.

I'm saying that the game should be about Building Decks and playing them. Not about complaining.

If I build an amazing deck and win three EC's with it, I expect to see people that build decks that are amazing and that can beat my deck. One player does an exceptional job at this and builds a kick-ass deck. People have to start contending with this new genre of deck, so new decks are built. Cards that players overlooked now become playable, etc...

It makes the game about strategy, thinking, building, imagining, creating.

For example, most players thought Essene Conduit was a crappy card. I built a deck that used it in combination with Phoenix and Woven Shadows, and suddenly it wasn't so bad anymore. I'd play one or two Conduits on the same Hex as my Ix. Then players started adding Mystic Feedback to their deck,which significantly hurt that deck. As decks evolved, the Conduit/Phoenix deck became less viable. I decided to completely change tracks, and built a Sylvan deck that didn't even worry about creature control. It did a great job of stopping many decks and won an EC or two. It was destroyed by the Sylvan/Chaos Rebellious Serfs deck.....etc...etc....etc...

This game has a smaller player base and a large number of untapped and unused cards and combos.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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