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 Post subject: How to fix Treetop
 Post Posted: Mon May 24, 2010 6:47 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
This card is still bad. The problem is that it is either really good or terrible so it is hard to come up with an appropriate flux cost.
Any ideas how to make this playable?


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 Post subject: Re: How to fix Treetop
 Post Posted: Mon May 24, 2010 7:10 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
4 flux 1 Sylvan Domain

Cast on target forest. Each turn, forest grows one hex in a random non-forest contiguous hex that you control. If all hexes you control are forest, forest does not grow.

Gives you 1 Sylvan Domain for every 5 forests you control. (If you control 10 forest hexes, it would give 2 Sylvan Domain)

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: How to fix Treetop
 Post Posted: Mon May 24, 2010 7:52 pm 
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Joined: Tue Sep 08, 2009 12:36 am
Posts: 39
Keyser, I love the idea, but it seems way OP to me.

My simple solution which cuttingedge just suggested in the lobby too is to make it cost 6 flux, but only require one tree.


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 Post subject: Re: How to fix Treetop
 Post Posted: Mon May 24, 2010 8:47 pm 
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The Dark Platypus
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Why OP? It doesn't grow the forest past areas you control.... so it can't combo absurdly with loyal wilds.

It also means that if you have less than 5 forests, it will eventually give you domain.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: How to fix Treetop
 Post Posted: Wed May 26, 2010 2:58 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Well, I'd rather just have give 1 SYL domain if you have 5 forests or more. Ivory Spire + your suggestion is rather crazy. OR try That Hive or Bronze Statue.


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 Post subject: Re: How to fix Treetop
 Post Posted: Wed May 26, 2010 3:33 am 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
I like idea about slowly growing forest too, but what Keyser suggested is definitely way too good. I'd agree with 5flux cost, infinite growth in controlled area and domain for more than 5 forest spaces as it is now. Result is forest that is important for many sylvan cards + you can get 3rd domain by casting one more treetop.

World Enchantment
Enchant controlled land Space [think that there's no need for initial forest at all - might break your whole game because you was unlucky with forests near base]
If Treetop Dominion in your controlled territory at the start of round nearest non-forest land space becomes forest.
Gives <Sylvan> Domain if you control more than 5 forests.


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 Post subject: Re: How to fix Treetop
 Post Posted: Wed May 26, 2010 9:20 am 
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Joined: Sun Aug 02, 2009 3:27 pm
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Great idea by Keyser, and Altrens way of doing it seems like a great start for a tree deck.


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 Post subject: Re: How to fix Treetop
 Post Posted: Wed May 26, 2010 12:47 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
Here are the current 2 ideas I'm thinking:
1) "Enchant World

One random desert or grass space in your area of control is {A,Greened} at the end of the round.
Gives {D,1,1} Domain if you control at least 5 forests."

or
2) "Enchant World

Gives {D,1,1} Domain if at least 5 forests are revealed to you."

I like 2 because it is simpler. 1 seems like two cards added together.


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 Post subject: Re: How to fix Treetop
 Post Posted: Wed May 26, 2010 1:02 pm 
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Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
I like 2, as well... there's still a risk but not too large, particularly since Sylvan has so many ways to increase vision, not to mention Windreader.

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 Post subject: Re: How to fix Treetop
 Post Posted: Wed May 26, 2010 1:26 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
I like the idea.
The number of forests needs to be chosen so that it's possible, but not automatic - otherwise it's just a [5 flux: give 1 domain] enchantment (which is not necessarily OP, just not very interesting).

If it turns out 5 is too easy, perhaps increase the number and lower the flux back to 4. It makes sense to me that this enchantment will need forest makers to work reliably.


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