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 Post subject: Course of Destiny
 Post Posted: Fri Jun 25, 2010 7:49 am 
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The Dark Platypus
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If you remove one half of the course, the other half is still bound to the hex where the first half was.


My opponent had a course on my roc and my bilgrims. I took the bilgrims with the roc, but it wouldnt let me move the roc anywhere.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Course of Destiny
 Post Posted: Fri Jun 25, 2010 4:11 pm 
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I think this is ok, because he was coursed to a creature on the very same hex.
What would happen if he, while you had the Bilgrin taken, coursed the Roc with another creature? Once Bilgrin would be given back, you'd make a triplet?


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 Post subject: Re: Course of Destiny
 Post Posted: Fri Jun 25, 2010 4:14 pm 
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Couldn't use the Course while Bilgrin's was taken...

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Looking for: Crumbling Alone (2)
Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)


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 Post subject: Re: Course of Destiny
 Post Posted: Fri Jun 25, 2010 5:10 pm 
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The Dark Platypus
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Zurken,
It wasn't coursed to a creature on the same Hex.. it was Coursed to a creature that was REMOVED FROM THE GAME.



But if you think that is OK, then try this one:
Two creatures Coursed together, Disenchant one of the Courses, and your other creature still can't move away from where the Disenchanted Course was.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Course of Destiny
 Post Posted: Sat Jun 26, 2010 3:27 pm 
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Joined: Thu Nov 26, 2009 4:10 am
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Somebody should go tell that magician that his card thingies are very very broken....


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 Post subject: Re: Course of Destiny
 Post Posted: Sat Jun 26, 2010 3:35 pm 
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Joined: Mon Mar 29, 2010 2:37 am
Posts: 359
Keyser wrote:
Zurken,
But if you think that is OK, then try this one:
Two creatures Coursed together, Disenchant one of the Courses, and your other creature still can't move away from where the Disenchanted Course was.


Actually... that was fixed... for a while, at least, now it's like that again.

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Looking for: Crumbling Alone (2)
Also looking for: Revenant Bishop, Osin Faith Healer, Pilgrim's Cairn, Avenging Angel (2)


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