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 Post subject: Stalking Spirit
 Post Posted: Sat Jul 03, 2010 2:31 pm 
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Joined: Tue Jul 28, 2009 1:47 am
Posts: 150
Respawns even if destroyed on original spawn point.


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 Post subject: Re: Stalking Spirit
 Post Posted: Sat Jul 03, 2010 2:49 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Hmmm, seems like this has going for a while. Having fun with bugs and bone tower guys? :)


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 Post subject: Re: Stalking Spirit
 Post Posted: Sat Jul 03, 2010 5:33 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Bone Tower is just the beginning. So many possibilities.

I've come up with a way to get unlimited flux with it.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Stalking Spirit
 Post Posted: Sat Jul 03, 2010 6:24 pm 
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Lead Developer
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Joined: Mon Mar 31, 2008 9:55 pm
Posts: 716
Location: Moscow, Russia
Keyser: there is way for unlimited flux without broken spirit too. I mean the one that use stalking spirit.


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 Post subject: Re: Stalking Spirit
 Post Posted: Sat Jul 10, 2010 2:58 pm 
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Joined: Sat Mar 21, 2009 9:36 am
Posts: 27
Also very annoying with agent of death


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