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Keyser
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Post subject: THE WILDS Posted: Fri Jul 31, 2009 5:20 pm |
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The Dark Platypus |
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Joined: Fri Jun 12, 2009 12:48 am Posts: 951
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I really really like the idea... ..but yes, its' REALLY buggy... I'd like to see the ability to move creatures I cant move my trained, mountain blessed, axe captain even though the avatar is over the area I want to move to.
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Keyser
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Post subject: Re: THE WILDS Posted: Fri Jul 31, 2009 5:23 pm |
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The Dark Platypus |
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Joined: Fri Jun 12, 2009 12:48 am Posts: 951
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THis is going to be LOT of fun..
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jed
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Post subject: Re: THE WILDS Posted: Fri Jul 31, 2009 5:35 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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What happens when you try to move him?
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jed
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Post subject: Re: THE WILDS Posted: Fri Jul 31, 2009 6:20 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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[13:51]Theohe: does glory mean anything?
yeah glory rolls over ever 100 points and give you one point in the score board in the lobby. There will be prizes for most points
[13:52]Theohe: I found two flux wells directly next to each other, is that a bug, or are the spawns truly random?
Yeah well placement is random
[13:54]emancipate: and is the amount of domain giving buildings the same as the constructed decks? [13:54]emancipate: ive bee cycling for domain building bases but couldnt get any
There are 2 ways to add cards. You can either just click start and it will give you a few packs from a random domain or you can click add cards and add your own cards. So you were probably just out of cards in your deck.
13:56]Theohe: Moving field might be nicer if there was a ctrl-drag type of system or something like that. With the lag due to the many players, big map. I waste a whole turn just moving the map alot of the time.
You mean panning the map around?
[14:00]TheFlashPoint: wait a second... the add cards are only MY cards [14:01]TheFlashPoint: Im not going to lose them somehow, am I?
they are your cards. you wont lose them during this beta.
[14:03]Theohe: also creatures didn't seem to be taking their full movements. but stopping halfway and then continuing the action next turn. Is movement gimped in this?
You can queue up movements or attacks for guys. You can just say move to this distant place and it will make its way over there.
[14:06]Theohe: I think 20 seconds is a bit short for the turns as well, with such a long persisting game. its too easy to blow your whole load of rounds in 10 minutes or so and have to wait a day to play more. also gives people with faster connection the time to overrun another before they can get anything in.
Well we are still tweaking that. Don't want to make it too long or the game drags. you are given 90 rounds a day so that is 30 min no matter how fast your connection is.
14:09]TheFlashPoint: oh and one corner of my board had lightness of being on it but it didnt show in the world enchants so I couldnt disenchant it
World enchants work only in a local area. 13x13 centered where it was cast. you have to be inside that area to disenchant them.
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TheFlashPoint
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Post subject: Re: THE WILDS Posted: Fri Jul 31, 2009 7:00 pm |
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Joined: Wed Jun 10, 2009 11:19 pm Posts: 55
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Queued Movement bugs:
1) It didnt take the most direct route a few times, even for flying creatures. It's possible that someond had cast hollows eve just outside my field of vision or something....
2) sometimes the movement takes the creature 0 spaces, much like SarsAI. For the last few dozen rounds, I've had a stone mason that is dimmed immediately at the start of every round, trying to get around a cluster of buildings.
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kash
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Post subject: Re: THE WILDS Posted: Sat Aug 01, 2009 9:02 pm |
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Joined: Thu May 28, 2009 12:08 am Posts: 173
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Was this only up temporarily? Is this only in the flash client? I can't find anything other than the forum thread about this.
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jed
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Post subject: Re: THE WILDS Posted: Sat Aug 01, 2009 9:17 pm |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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yeah only up briefly. It will be back up after I fix some bugs with it.
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SaintCheeseius
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Post subject: Re: THE WILDS Posted: Thu Aug 06, 2009 10:16 am |
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Joined: Sat Jun 06, 2009 10:35 am Posts: 49
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damn
I can't believe I missed it...
Was on holidays when it was around =''[
Get it back quick jed?
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kash
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Post subject: Re: THE WILDS Posted: Tue Aug 11, 2009 6:36 pm |
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Joined: Thu May 28, 2009 12:08 am Posts: 173
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It is back up now. I just tried it. I spent my first 20 or so turns running around trying to find someplace that wasn't futile to set up (getting in right when it starts looks to be a big advantage, and losing all that flux while I did hurt). I eventually found a small unattended base near a flux well that I was able to build near by and then run over. There were some stone masons there, but the computer never used their ability to protect the buildings. I ended up just densely packing a bunch of creatures and buildings with some fears and a shroud of blackness to keep anyone from moving in on me easily. A flying or aquatic opponent or maybe one who comes at me from the right direction might be able to pick me apart through if they have some destruction cards (volcano or lysis in particular). It also depends on how my creatures react to the enemy. If they charge out, they will actually be a little more vulnerable to most things, but if not they can be picked apart by archers. I'll be interested to see how long the base holds up.
In the process of all this, I burned through all the cards in my starting deck. Do I get a new set of cards when I get a new round of turns or will I have to add more manually?
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jed
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Post subject: Re: THE WILDS Posted: Wed Aug 12, 2009 9:18 am |
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Joined: Tue Jan 08, 2008 2:07 am Posts: 1045
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You only get a few cards to start with. after that you have to add them manually.
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