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 Post subject: Re: Last Card
 Post Posted: Fri Aug 07, 2009 6:05 am 
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Joined: Mon Jun 29, 2009 6:14 am
Posts: 8
XX(x*2) Fireworks - all aloft figures take x damage.

A card like this will help bridge the gap with aloft/non aloft, and still make the huge aloft creatures very viable.


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 Post subject: Re: Last Card
 Post Posted: Fri Aug 07, 2009 7:40 pm 
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Joined: Fri Jun 05, 2009 8:44 pm
Posts: 28
ii) A spell that deals 1 damage to target figure for 2 flux (or 2 for 3) and lets you draw a card.

This is the card I was talking about.


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 Post subject: Re: Last Card
 Post Posted: Fri Aug 07, 2009 9:20 pm 
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Posts: 348
Out with the Old - XX2 or X3 world enchantment: "deal 1 damage to the oldest creature at the end of the round"


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 Post subject: Re: Last Card
 Post Posted: Fri Aug 07, 2009 9:52 pm 
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Posts: 28
I just really like cantrips and would like to see more of them.


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 Post subject: Re: Last Card
 Post Posted: Sat Aug 08, 2009 6:14 am 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
Problem with cantrips is they "thin" the deck leading to overbearing combo "onetrickponys". ...Not that theres many of such combos in TFW.


Moar enchant ideas:
Slow down baby
xx4 -world enchant- (affect both players)
Lifespan (6), All cards require an additional domain cost to play. (ie. Tenderfoot becomes SX1)

[alt version -> x2, lifespan (2) ]


Play time of the titans (EDITED)
E2 - world enchant-
All cards cost you one less X domain (ie. Pine ent is still SS).
Your opponent gains one glory per turn.
0:sacrifice this card, opponent gains 4glory.
Opponent cannot lose glory for the remainder of the game.


Last edited by cylone on Sat Aug 08, 2009 8:58 pm, edited 1 time in total.

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 Post subject: Re: Last Card
 Post Posted: Sat Aug 08, 2009 1:15 pm 
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Joined: Sat Jun 06, 2009 10:35 am
Posts: 49
cylone wrote:
Play time of the titans
E3 - world enchant- (affect both players)
All cards cost one less X domain (ie. Pine ent is still SS).
Your opponent gains one glory per turn.
1:sacrifice this card, opponent gains 5glory.



This card seems to benefit opponent greatly, if the opponent gains glory every round, they should not have the effect of the card. Or visa versa...


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 Post subject: Re: Last Card
 Post Posted: Sat Aug 08, 2009 6:31 pm 
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Joined: Wed Jun 10, 2009 11:19 pm
Posts: 55
I'd like to see a spell or enchantment that costs no domain and either controls space or gives domain.

OR, a card that lets you dig through your deck for one(or more) specific cards. Maybe make it like white elephant, except the opponent can then use it also, ad infinitum.

Also, Im hugely in support of Gravity/Bloating.


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 Post subject: Re: Last Card
 Post Posted: Sat Aug 08, 2009 8:54 pm 
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Joined: Thu Dec 11, 2008 3:00 pm
Posts: 124
SaintCheeseius wrote:
This card seems to benefit opponent greatly, if the opponent gains glory every round, they should not have the effect of the card. Or visa versa...


Yeah actually thats what i intended, sorry about that, made a copy/paste typo. The domain reduction only affects the player of the card, otherwise its too much like the imperial one. Also the opponent should get a glory loss protection (cant be made to lose glory) as well, due to in-faction Heatwave. Edited the card and made it slightly better.



I too like the gravity well, especially Sunyaku version.
Gravity well
enchant space, cheap but not too cheap 2domain
All creatures within two spaces at end of the round lose Aloft and have -1 movement.

At first i tried -2 movement for added area control/versatility but its pretty harsh actually and ends up preventing lots of creatures from entering any kind of rough terrain. But just the aloft loss seems kinda not worth it on its own.


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 Post subject: Re: Last Card
 Post Posted: Wed Aug 12, 2009 6:48 pm 
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Joined: Thu Jun 11, 2009 9:57 am
Posts: 41
Summoning Circle EX2
cast a card with normal cost paid, creature cannot be the target of spells or abilities

Treachery DDX5
multiply target players Glory by -1

Elven Treaty SX3
you may not attack, opponent may not cast spells
lifespan(X) pay 2 flux to add 1 lifespan

Familiar Ground M3
target creature gains Entrench


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 Post subject: Re: Last Card
 Post Posted: Wed Aug 12, 2009 7:40 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
(DL)X 2
The Black Void - Enchantment

Remove Figure from the game. If Black Void is destroyed or removed from game, return that figure to the game under original owners control.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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