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 Post subject: Seeing Eye Dog
 Post Posted: Wed Sep 09, 2009 3:56 am 
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Joined: Fri Jul 03, 2009 9:50 pm
Posts: 132
Enchant Creature

Casting Cost: Either S or X, 2 Flux

Usable on creatures with vision 0... basically blind assasins and anything affected by flash powder

Gives creature vision 2


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Wed Sep 09, 2009 2:59 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Owl Vision isn't good enough for ya?


What happens around hell kitties? Does the dog run off and chase them? THAT would be funny.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Thu Sep 10, 2009 2:01 am 
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Joined: Sun Jun 07, 2009 10:35 pm
Posts: 51
so the ONLY times when this card can be useful are on blind assassin or mana lion,
because that is when it is better than owl.

Imo, the card will be left unused.


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Thu Sep 10, 2009 3:41 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Unless you made it "seeing eye dogS"

i.e. a global enchantment that either gives everything with zero vision 3 vision tokens, or gives every creature you control a +1 vision boost... or somethin like that.


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Thu Sep 10, 2009 3:05 pm 
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Global enchantment giving your creatures +1 vision would be cool.. 'd like it way more than Sparrow Scouts :D


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Fri Sep 11, 2009 7:00 pm 
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The Dark Platypus
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The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Tue Feb 09, 2010 12:26 am 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Keyser wrote:
The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.


Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Tue Feb 09, 2010 4:37 pm 
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The Dark Platypus
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Zblader wrote:
Keyser wrote:
The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.


Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.


FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Tue Feb 09, 2010 10:07 pm 
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Joined: Thu Nov 26, 2009 4:10 am
Posts: 829
Keyser wrote:
Zblader wrote:
Keyser wrote:
The Seeing Eye Dog creature enchantment should have "At the beginning of every turn, enchanted creature is moved two spaces closer to the nearest cat (hell cat). This does not dim the enchanted creature."

The reason for this is obvious: dogs always chase cats.


Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.


FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion


Sorry, my bad then.


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 Post subject: Re: Seeing Eye Dog
 Post Posted: Wed Feb 10, 2010 10:03 am 
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Joined: Thu Jun 11, 2009 5:38 am
Posts: 315
Zblader wrote:
Keyser wrote:
Zblader wrote:

Um, then we would make it a creature in that case. I like the idea of giving vision as a world enchant.


FYI...that was said as a bit of a joke, seeing as Ugly Pug wrote this particular card idea as more of a joke than a serious suggestion


Sorry, my bad then.


My reply really dosnt have anything to do with the quotes I just didnt want to break the chain.

I think its a great idea if its unaligned. Since its more expensive than owl familiar you can make it a spell too and it would be great.


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