Call me crazy, but shouldn't the card read "Home Guard can't move where it can't see a FRIENDLY MF base." and likewise for the second condition as well. It's not really guarding home if it's off attacking another player's dwarven hall.
This has always bugged me, but it's never really been a huge deal because most people don't use it except in limited.
Keyser
Post subject: Re: Home Guard
Posted: Wed Sep 23, 2009 7:58 pm
The Dark Platypus
Joined: Fri Jun 12, 2009 12:48 am Posts: 951
But it's so fun if he moves to their base and starts wreaking havoc!
OP is rite, it should be only for home bases. I would go further and say ALL friendly buildings tho.
Also, i think the point of it was so that if you want to sacrifice the unit to move away and hit someone further off, its your choice, which is a good thing.
angelatheist
Post subject: Re: Home Guard
Posted: Sun Oct 25, 2009 7:58 pm
Joined: Mon Mar 02, 2009 11:00 am Posts: 150
its bad enough already, we don't need to make it worse.
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