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 Post subject: Weakest Cards
 Post Posted: Tue Sep 29, 2009 1:05 pm 
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What cards do you think are the most worthless?


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 Post subject: Re: Weakest Cards
 Post Posted: Tue Sep 29, 2009 5:01 pm 
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The Dark Platypus
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cyclododo?

Edit: In retrospect, it does make a good early game scout.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Last edited by Keyser on Tue Sep 29, 2009 5:26 pm, edited 1 time in total.

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 Post subject: Re: Weakest Cards
 Post Posted: Tue Sep 29, 2009 5:18 pm 
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it's from old sets, but Psychic Parasite!! never ever used it, and got almost dozen of them in domain.. :( they're not even for sale.. just waste of card - gain - possibility..


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 Post subject: Re: Weakest Cards
 Post Posted: Tue Sep 29, 2009 5:52 pm 
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Prophetic Lunacy seems kind of unusable because of isolation 4. With isolation 1 it might be good, but still not overpowered (easy to prevent the ability by moving next to it or just removing the creature).


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 Post subject: Re: Weakest Cards
 Post Posted: Wed Sep 30, 2009 1:42 am 
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Lead Developer
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Keyser wrote:
cyclododo?

Edit: In retrospect, it does make a good early game scout.

headshot wrote:
Prophetic Lunacy seems kind of unusable because of isolation 4. With isolation 1 it might be good, but still not overpowered (easy to prevent the ability by moving next to it or just removing the creature).

I used deck with cyclododo and Prophetic Lunacy - works fine :)
Cyclododo moving in any corner, then cast Gaze of the Tyrant and Prophetic Lunacy on it.


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 Post subject: Re: Weakest Cards
 Post Posted: Wed Sep 30, 2009 2:14 am 
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Joined: Wed Jun 10, 2009 11:19 pm
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Zurken wrote:
it's from old sets, but Psychic Parasite!! never ever used it, and got almost dozen of them in domain.. :( they're not even for sale.. just waste of card - gain - possibility..


This card can be combo'd with acmar's disruptor and icy encasement/entangle for the win. In fact, it would make a great addition to a human deck I just played with acmar's, aurora, and some glory granting building where you can pay 3 flux to gain a glory.


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 Post subject: Re: Weakest Cards
 Post Posted: Sat Oct 03, 2009 10:30 pm 
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So all the cards are good? ok which one card do you think is the worst?


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 Post subject: Re: Weakest Cards
 Post Posted: Sat Oct 03, 2009 11:05 pm 
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Joined: Thu May 28, 2009 12:08 am
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I would say the Ice Sheet, Mud Mogi, Land of Dreams, Workers Holiday, Rune of the Swift, Yarnaga's Lab Assistant, Shrine of Cathil, and Gleb's Revitalizing Elixir are all pretty bad


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 Post subject: Re: Weakest Cards
 Post Posted: Sun Oct 04, 2009 2:34 am 
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The shrine of Cathil is fine..
2 flux for a 2 vision building with 5 health?
It's a building...

Ice sheet, yea, not so great, mud mogi might have its uses...
Workers holidays is cool, i like it against things like dl cat > dank pit type thing, and for human, even better as they have no real cheap 1 domain buildings..
Rune of the swift, I used it once, was funny, is good for early ambushes where the opponents gets on a mountain and thinks they are safe


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 Post subject: Re: Weakest Cards
 Post Posted: Sun Oct 04, 2009 4:41 am 
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Joined: Thu May 28, 2009 12:08 am
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Compare Shrine to Sphere of Radiance which also has 2 vision, 1 less health, and no domain requirement. 3 domain is a stupidly steep price to pay for 2 flux and 1 health.

For the others, its not that you can't come up with any scenario where they would be useful, it is that the use is so narrow that I can't see putting them in any deck, constructed or limited.


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