Login    Forum    Search    FAQ

Board index » Card Discussion » Borderlands




Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Mana Dome
 Post Posted: Tue Oct 06, 2009 8:47 am 
Offline

Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
I think it should be possible to target Mana Dome, else it will be too powerfull. Anyone else?


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Tue Oct 06, 2009 9:07 am 
Offline

Joined: Sun Mar 01, 2009 10:38 pm
Posts: 19
Location: Arizona
I think Mana Dome is a major niche card as is...

I don't see many people running it.

Like most well designed cards, it becomes a great card under certain circumstances.


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Tue Oct 06, 2009 9:11 am 
Offline
User avatar

Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
CaveTroll wrote:
I think it should be possible to target Mana Dome, else it will be too powerfull. Anyone else?
Agreed. In its current form, it makes decks that just fortify themselves to their corner too powerful with all the new glory gaining cards. Besides those decks are very boring to play against and deplete the game of pretty much all strategy and tactics.

Practice wrote:
I think Mana Dome is a major niche card as is...

I don't see many people running it.
I don't remember encountering (partially) celestial decks without mana domes since the first days of the first beta league.


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Tue Oct 06, 2009 9:14 am 
Offline

Joined: Mon Mar 23, 2009 10:20 am
Posts: 235
I usually use three:)


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Tue Oct 06, 2009 9:49 am 
Offline

Joined: Sun Mar 01, 2009 10:38 pm
Posts: 19
Location: Arizona
Mana dome counters sinkholes, negates, etc. Nothing else really counters those.

If Mana dome is destroyable by those same cards, then nothing will continue to counter negate, fissure, and the rest of them.

Cards all have checks and balances - this is the balance for Celestial domain against Mountain's previously unrestricted harassment.

Even then, mana dome is only useful on a small part of the map. If you try to expand or attack, mana dome does you no good.

I really fail to see how it's overpowered.


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Tue Oct 06, 2009 1:18 pm 
Offline

Joined: Thu May 28, 2009 12:08 am
Posts: 173
Mana Dome, Meet Earthquake...


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Tue Oct 06, 2009 9:47 pm 
Offline

Joined: Sun Aug 30, 2009 11:09 pm
Posts: 51
I definitely don't think that Mana Dome should be able to be targeted. With that restriction, it would be arguably worse than Null Stone.

However, I don't really like the idea of MF building decks using Mana Dome. Everyone says that this card counters those decks, but I think that these are the decks that benefit the most from Mana Dome. I think that the cost could probably be changed to 3II from 3IX. That way only decks with a strong Imperium dedication can fully utilize its power.


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Wed Oct 07, 2009 3:28 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
or maybe add a new trait that restricts an unaligned card from being used by a particular domain?

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Thu Oct 08, 2009 6:28 pm 
Offline
User avatar

Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
How about this:

Instead of preventing spells and enchantments completely, you could make it affect flux costs of the spells and enchantments. For example making them cost 3 more, and every time the opponent casts a spell or enchantment within the radius, he loses all his flux. This way every deck would have a chance to deal with it, but it would be very costly to remove it with spells.

Or it could stay the way it is now, but become targetable itself and get a lower flux cost or come to play with 5 salvage counters for example. Then no one could complain it being weaker than null stone.


Top 
 Profile  
 
 Post subject: Re: Mana Dome
 Post Posted: Fri Oct 09, 2009 9:06 am 
Offline
User avatar

Joined: Sat Jun 20, 2009 9:45 am
Posts: 156
Location: UK
Uncas wrote:
I definitely don't think that Mana Dome should be able to be targeted. With that restriction, it would be arguably worse than Null Stone.


A major difference between the Mana Dome and the Null Stone is that the former disallows ENEMY spells and enchantments but not your own within the signified space whereas the latter does not allow ANY spells and disenchantments (if I have read it correctly, which I may not, just woke up...).

I think that difference is a major one since the Null Stone can backfire on you whereas it is hard to see the Mana Dome ever doing that. A case could be made (although I am not sure whether I would want to argue it) that the Mana Dome should have the same wording as Null Stone, albeit still not targetable itself.

Can't find any sleepy smilies, but I would attach a couple here if there were any... :o


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 13 posts ]  Go to page 1, 2  Next

Board index » Card Discussion » Borderlands


Who is online

Users browsing this forum: No registered users and 3 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron