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 Post subject: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Mon Sep 21, 2009 1:23 pm 
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You know, I just play for fun so I made a dimwit deck and I think its about as competitive as a dimwit deck could be. I went 0-3 in a sim and an EC.

Seriously this card is a turd. It has no good synergies whatsoever. If beastmaster is removed somehow you cant use him. Even then its really not worth playing beastmaster. How is her ability even relatively close to being as good as goosetamers which is the same casting cost.

If you play it at an oponnents base and your opponnt is on a hill its less likely to attack. My saying is manticore runs down hill. So this card just sucks. Sure we have all been owned by a manticore but thats very luck based. Overly luck based.


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Mon Sep 21, 2009 1:43 pm 
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I had an incredibly effective dimwitted deck for a while. The key is to not make him the star, but to build a deck which emphasizes his strengths: i.e. building havoc.

he has his quirks, but he can be pretty reliable if you get a lucky map type/opponent. 1) he seems more likely to attack the more figures he can see 2) if he doesn't wander off, you can be assured that building is going down.


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Mon Sep 21, 2009 7:42 pm 
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The Dark Platypus
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UBER wrote:
You know, I just play for fun so I made a dimwit deck and I think its about as competitive as a dimwit deck could be. I went 0-3 in a sim and an EC.

Seriously this card is a turd. It has no good synergies whatsoever. If beastmaster is removed somehow you cant use him. Even then its really not worth playing beastmaster. How is her ability even relatively close to being as good as goosetamers which is the same casting cost.

If you play it at an oponnents base and your opponnt is on a hill its less likely to attack. My saying is manticore runs down hill. So this card just sucks. Sure we have all been owned by a manticore but thats very luck based. Overly luck based.



Also, is ok if a card is not AMAZING... there are good cards, bad cards, fun cards, competitive cards....

Its that way in all ccgs.

And just about any cards has the potential to be really good under the right circumstances.

People used to sat that Foreshadowing was a bad card. Now that I use it in my DL deck, people yell saying that its broken....

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Mon Sep 21, 2009 9:18 pm 
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uhhh... dragnor's chain anyone?


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Tue Sep 22, 2009 12:02 am 
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or teleport, or lysis, or entangle, or sunburst, or negate, or icy encasement....

draknor's chain + training would be awesome though


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Tue Sep 22, 2009 12:05 am 
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Just wanted to point out-- beastmaster is a common... goosetamer is an uncommon, so I would not expect them to be equivalent.

That said, I also have a manticore deck that is lovingly named "Tame the Manti" that I've won ECs with before. I run 3 beastmaster's and 3 manti of course. One of my favorite things to do is run the elf over to a poorly guarded or unprotected base and then cast the manti adjacent to the beastmaster. On the next turn, by their powers combined, they start knocking down buildings. Also, manti is a great distraction card. You can keep your opponent's creatures occupied at their base killing the manti instead of waiting for you in the middle or trying to find the building you just cast. :-)

And one final thought-- I've also been known to heal manticores to spite my opponent's removal efforts and cause them to waste more time. ;-)


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Tue Sep 22, 2009 5:00 am 
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I never look at rarity and never will. Thats a sucky excuse.

Also winning an ec is impressive but people boast winning with defaults too. That gos to show how luck based this game is. I think having to chain a manticore is pretty sucky myself. Thats 4 flux to use chain one time totalling 7 flux. For the 3 flux of a manticore chain a flame ent (flame ent being a really good common :P).

I just dont like this card at all.


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Tue Sep 22, 2009 7:00 pm 
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as if to prove the point, sun won a keep cards draft last night that focused on mantis (using many of the combos listed here).

while manti might not be reliable enough for a tourney deck, he really can shine in limited.


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Tue Sep 22, 2009 7:40 pm 
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The Dark Platypus
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UBER wrote:
I never look at rarity and never will. Thats a sucky excuse.


Interesting... do you not play other CCGs? That's the way they work. Rare cards are generally better than uncommons are generally better than commons. There are some really sucky rares, some really great commons... all planned out to help balance the game.

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Turd.. erm.. I mean dimwitted manticore
 Post Posted: Tue Oct 06, 2009 9:48 pm 
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Joined: Wed Sep 09, 2009 8:55 am
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Rarity should not equal power. For most successful CCG it doesn't. WoTC don't always stick to it well, but have said repeatedly that rares should be unique, unusual and difficult to use while commons should be more obvious but not neccesarily weaker to use.

Many of the best cards in Magic are commons. Manticore seems to be to be more what a rare card should be: unpredictable but potentially powerful for its cost.


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