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 Post subject: Re: Nightmares, DL Rare Enchantment
 Post Posted: Thu Oct 08, 2009 4:32 pm 
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Joined: Sun Aug 30, 2009 11:09 pm
Posts: 51
I'm really against changing Nightmares, as it doesn't really seem overpowered. This change destroys any combos that the card might have, none of which are super good. With Altar of Ix, a creature, and 3 domain you get the benefit of a Ronk's Factory that is susceptible to building hate, enchantment hate, and corpse hate (the latter I'll admit is currently lacking). I just cannot see how this is too good. Crypt Doctor can make a nearly unkillable creature, but this can be stopped by removing either Nightmares or the Crypt Doctor.

If you still strongly believe that Nightmares is too good, just add 1 to the activation cost. It would be a weaker card, but it would still be fun and maintain a high creative potential.


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 Post subject: Re: Nightmares, DL Rare Enchantment
 Post Posted: Fri Oct 09, 2009 1:26 am 
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Joined: Thu May 28, 2009 12:08 am
Posts: 173
I agree the change does weaken it, but I don't think it destroys combos. It just means they don't run permanently. It still doubles the amount of flux you get from Nether Plasma + Ix. You can still Mind Transfer the creature over to your opponent. With this change, I would actually be ok if you strengthen it a little in return by allowing it to raise your opponent's creatures too (it was already doing this as a bug). Then it actually doubles as corpse hate.


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 Post subject: Re: Nightmares, DL Rare Enchantment
 Post Posted: Fri Oct 09, 2009 3:48 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
The tortured ghost could certainly use more corpse hate.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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