This post tries to tie together my thoughts on several different recent threads. Sorry for the excessive length.
I agree with many, many other players that the biggest problem TFW has is a small player base. Unfortunately, I have no good suggestions on how to get more people to try the game. What I do have is some suggestions on how to alter the battle matching to convince more people to stay once they do try the game and also to increase activity on the game. Most of these have been suggested elsewhere, some too many times to credit. I apologize if anyone thinks I’m trying to steal their ideas; that is not the intent.
First, starting new players at 1300 rating is much too high. To me, a rating of 1300 is somewhere between “really good” and “elite”. I’d suggest 1000 or maybe 1100 at the most.
Second, I think there needs to be three types of standard person vs. person battles: Ladder, Similar Player, and Anyone. Battle matching would be done using the following two criteria:
1. Absolute Value (R-b – R-a)
< 300
2. Absolute Value (U-b – U-a)
< 75
As the numbers are adjusted upwards, possible matches increase. I would not suggest lowering the matching limits any, but moving them upwards wouldn’t hurt. Increases to the uncertainty matching limit will open up possible matches between experienced and non-experienced players very quickly, though.
The matches would be as follows:
- Ladder: I’d follow Zavia’s suggestions in the Top Players thread (
viewtopic.php?f=1&t=1323) for not opening ladder games to any account, except I’d make item 2 five wins against real people and eliminate item 4. Players in the ladder queue can play each other if BOTH Criteria 1 and 2 are met. Games, of course, count towards ladder points and affect a player’s rating and uncertainty.
- Similar Player: Players in the similar queue can play each other if BOTH criteria 1 and 2 are met. Similar games do not count towards ladder points, but do affect a player’s rating and uncertainty.
- Anyone: When a player clicks the Anyone button, a timer starts for that player. My suggested length of the timer is 30 seconds. Before timer expires, players are matched only on Criteria 2 (uncertainty). After the timer expires, players are matched against any available player requesting an Anyone match. I don’t really like the timer, but I think it a good compromise until there are enough players to ensure an Anyone match fairly quickly when one is desired. Hopefully, the timer can one day be eliminated and the Anyone matches will be between people of similar uncertainty. Anyone games do not count towards ladder points, but do affect a player’s rating and uncertainty.
- Games can be played between people in Similar Player and Anyone queues if both criteria are met. This already happens.
- Maybe games between people in Ladder and Similar/Anyone queues can occur if both criteria are met, but only the person in the Ladder queue gets ladder points.
I think the changes will have the following effects and believe them all to be beneficial to the game:
- Dropping the initial rating on new accounts is the easiest way to prevent noobs from getting matched against highly skilled players. It will also prevent ego deflation when noobs see their rating plummet as they start playing real people. This may prevent them from quitting right away.
- It seems as the ladder closing time nears, people play less. I assume this is because they are worried about losing ladder points. Separating ladder from similar will stop this and hopefully make people more willing to play similar. Allowing games between similar and ladder but only giving ladder points to the person in the ladder queue will prevent the number of games being reduced.
- Changing the battle matching will do a few things. It makes it harder for noobs to get matched up against experienced players. It allows players to experiment with new decks and not have it hurt their ladder rating. It slightly opens the window of possible matches that elite players have for getting similar and ladder matches. This means that experienced but non-elite players will be more willing to play elite players in similar games as it doesn’t hurt their ladder rating. It also means they run the risk of getting an elite player in ladder games.