Login    Forum    Search    FAQ

Board index » Game Talk




Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Keeper of Knowledge
 Post Posted: Thu Sep 17, 2009 8:23 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
The purpose of this thread is to create a consolidated place to inform you, the Far Wilds Public, of updates made to the Wiki.

Domains
Dark Legion
Elemental
Mountain Folk
Sylvan

General Updates
Chat
Main Page
Seed Set (Card List)
Starter Armies

For Beginners:
Beginner's Deck Building Guide
Beginner's Strategy Guide

Advanced Deck Building:
Flux Counting

Card Mechanics:
Bone Fortress
Call from the Pit
Constable of Glorn
Early Dawn
Magnetite Beacon
Storm Factory

Game Mechanics:
Keep Cards
Salvage

Sealed Deck/Zwar Strategy
Zwar Guide

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Last edited by Keyser on Fri Oct 30, 2009 3:28 pm, edited 8 times in total.

Top 
 Profile  
 
 Post subject: Re: Home of the Astridian Knowledge Keeper
 Post Posted: Tue Sep 22, 2009 4:14 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Main page updated to no longer be out of date. Will add more content later.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Tue Oct 06, 2009 3:08 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
-clarified the salvage writeup so that it covers "return to hand" as well
-added a Starter Armies page after Nighthawk42 asked about them in the lobby

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Wed Oct 07, 2009 8:47 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
-added the background stories for the 4 seed deck domains

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Thu Oct 22, 2009 8:09 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
-added special Chat features

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Fri Oct 23, 2009 5:51 pm 
Offline

Joined: Sun May 10, 2009 11:13 pm
Posts: 75
Nice writeups. I didn't even realize that's how bone fortress worked, I just assumed the creature's death was always resolved first but I guess my scenarios have just been with creatures created first.

I was wondering if perhaps you could create a writeup for emerald spring, I think the base always heals before it dies but I'm not even sure.

Also I just wanted to say thanks for striving to make this a better experience/community.


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Fri Oct 23, 2009 5:53 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Spring should work on the same principal: First created is first to act/heal/die...

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Wed Oct 28, 2009 10:14 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
added a card list for the Seed Set -->

Seed Set (Card List)

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Fri Oct 30, 2009 3:29 pm 
Offline
The Dark Platypus
User avatar

Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
-added a brief explanation of Keep Cards

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


Top 
 Profile  
 
 Post subject: Re: Keeper of Knowledge
 Post Posted: Sat Nov 14, 2009 4:34 am 
Offline
User avatar

Joined: Tue Sep 15, 2009 2:01 pm
Posts: 12
Well done Keyser!


Top 
 Profile  
 
Display posts from previous:  Sort by  
 
Post new topic Reply to topic  [ 12 posts ]  Go to page 1, 2  Next

Board index » Game Talk


Who is online

Users browsing this forum: No registered users and 25 guests

 
 

 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to: