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 Post subject: Wind Ent
 Post Posted: Fri Nov 06, 2009 2:27 am 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
Rare
EE2
Flying
0 Attack, 4 Health, 4 Movement, 4 Vision, 0 Range

Gains a Wind Token at the end of every round.

Remove X Wind Tokens: Move Adjacent Creature X spaces away from Wind Ent

Remove X Wind Tokens: Move Adjacent Bulding with X Health one space away from Wind Ent

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Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Wind Ent
 Post Posted: Fri Nov 06, 2009 6:06 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
I <3 movement and terrain manipulation cards.


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 Post subject: Re: Wind Ent
 Post Posted: Sat Nov 07, 2009 4:12 pm 
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Joined: Sat Jul 04, 2009 7:27 pm
Posts: 58
Remove a wind token: remove target corpse or ruin form an adjacent space. (or in sight?)

Remove x wind tokens: target adjacent building with X health loses 1 health.

Moving buildings should be a BIG thing, and should be done by few cards. We already have more of those than needed.


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