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 Post subject: Would you ever use these?
 Post Posted: Wed Oct 21, 2009 12:25 pm 
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Joined: Tue Jan 08, 2008 2:07 am
Posts: 1045
I've never really seen these used in a game:
Repairs
Experience
Grave Summoning
Smoke and Soot
Prevailing Winds

Do they need changing to be useful?


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 Post subject: Re: Would you ever use these?
 Post Posted: Wed Oct 21, 2009 1:18 pm 
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Joined: Fri Jul 31, 2009 9:12 am
Posts: 270
I think Smoke and Soot is quite good in mono MF or MF & DL for example. But if it's too weak, it could become 1 flux and get "draw a card". The others, however are quite bad IMO, I wouldn't use any of them personally.

EDIT: Actually, prevailing winds should have some use. Make it blow towards opponnent's corner, and all their alofts become pretty much useless. Would also be fun to cast it when some aloft is dimmed close to map edge, returning it to hand.


Last edited by headshot on Wed Oct 21, 2009 1:46 pm, edited 1 time in total.

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 Post subject: Re: Would you ever use these?
 Post Posted: Wed Oct 21, 2009 1:33 pm 
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Joined: Sun Jun 07, 2009 10:35 pm
Posts: 51
I sometimes use smoke and soot.
but what I can say is really useless is repairs.
It just eat up space and 2 hp isn't enough.


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 Post subject: Re: Would you ever use these?
 Post Posted: Sat Nov 21, 2009 9:36 am 
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Joined: Thu Sep 03, 2009 2:36 pm
Posts: 118
Grave Summoning

Seems like an expensive teleport...

How about

Sacrifice a creature and spawn creature in your hand to that space.
You pay the flux cost of the new creature MINUS the flux cost of the sacrificed creature.

Stronger, but not a free lunch(flux cost is about the same).


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 Post subject: Re: Would you ever use these?
 Post Posted: Sun Nov 22, 2009 4:26 am 
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Joined: Fri Jun 05, 2009 8:44 pm
Posts: 28
I've used Experience as a combat trick, but even then I am unimpressed with it because my creature gets killed the next turn or to another creature. The rest seem meh.


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 Post subject: Re: Would you ever use these?
 Post Posted: Sun Nov 22, 2009 7:30 pm 
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The Dark Platypus
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Joined: Fri Jun 12, 2009 12:48 am
Posts: 951
I saw a really creative use of prevailing winds.

My opponent put a planar intersection: air under my base. Then played Prevailing Winds.

Game. Over.

_________________
Altren wrote:
I agree with Keyser, and that's what I'm planning to implement actually.

|| The Rise of the DCC | Plasmatium Netherious | Tastes Like Chicken | The Astridian Conspiracy ||

Guild -> | Platypus Rising|


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 Post subject: Re: Would you ever use these?
 Post Posted: Tue Nov 24, 2009 1:30 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
Prevailing winds could also be used in a deck of flying creatures to move your "flock" around the board a LOT faster. And then there's always flying buildings you can push around the board faster as well... or you could surprise your opponent with it and possibly knock one of their fliers off the board.


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 Post subject: Re: Would you ever use these?
 Post Posted: Tue Nov 24, 2009 1:50 am 
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Joined: Sun Nov 02, 2008 10:04 pm
Posts: 348
wind mogi actually can get some useful play too.

yes, I am still bitter that those can't do damage with pushes anymore. :P


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 Post subject: Re: Would you ever use these?
 Post Posted: Tue Nov 24, 2009 3:41 am 
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Joined: Sat Nov 01, 2008 2:51 am
Posts: 584
Location: Madison, WI
doiron wrote:
yes, I am still bitter that those can't do damage with pushes anymore. :P


Me too. They're a paltry shell of their former glory.


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